Elf · Tier: 5
Aelar Moonshadow
Aelar Moonshadow is a Tier 5 bruiser hero of the Elf species. Attacks the enemy at the front of the line.
Abilities
As the hero comes from the shop.
Attack
Grant +1 Stamina to three random Elves
Enter battle
Give Momentum to all other Elves until the end of combat
Passives
MomentumEach weapon attack that deals damage grants 0.5s of Stamina
.1 — a random passive. Abilities unchanged. Stats so far: +1–2 ATK, +3–6 HP.
Attack
Grant +1 Stamina to three random Elves
Enter battle
Give Momentum to all other Elves until the end of combat
Passives
MomentumEach weapon attack that deals damage grants 0.5s of Stamina
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.2 — every ability improves its target (authored for this hero). Stats so far: +2–4 ATK, +6–12 HP.
Attackchanged
Grant +1 Stamina to all Elves
Enter battle
Give Momentum to all other Elves until the end of combat
Passives
MomentumEach weapon attack that deals damage grants 0.5s of Stamina
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.3 — every triggered ability grows by half of its own number. Stats so far: +3–6 ATK, +9–18 HP.
Attackchanged
Grant +2 Stamina to all Elves
Enter battle
Give Momentum to all other Elves until the end of combat
Passives
MomentumEach weapon attack that deals damage grants 0.5s of Stamina
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.4 — every ability improves its scaler (authored for this hero). Stats so far: +4–8 ATK, +12–24 HP.
Attackchanged
Grant +2 Stamina to all Elves for each Elf in this and adjacent positions
Enter battle
Give Momentum to all other Elves until the end of combat
Passives
MomentumEach weapon attack that deals damage grants 0.5s of Stamina
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)