Five BladesWiki

The hand

Weapons

The weapon rewrites how a hero aims, and that is the game's central mechanic: melee always strikes the enemy in front; a bow — and everything that flies — draws a random target; a staff heals a random wounded ally; a shield grants armour to its own wielder. 73 weapons and shields are on disk. ATK is the weapon's own contribution, added to the hero's.

26 weapons
Melee

Strikes the enemy at the front of the line. It never leaves targets[0] — which is what makes a wall of summons a real problem for it.

15 weapons
Bow

Attacks a random enemy from a distance. It cannot be blocked by position, but it wastes shots on meat the melee would have walked past.

18 weapons
Staff

Grants HEAL to a random wounded ally instead of damage. Taunt loses its primacy on healing — the staff draws among the hurt.

14 pieces
Shield

Grants ARMOR to the wielder instead of damage — always itself, never a teammate. Armour absorbs Burn ticks 1:1 and is ignored by Poison.