Human · Tier: 4
Warden Aldys Fane
Warden Aldys Fane is a Tier 4 tank hero of the Human species. Attacks the enemy at the front of the line.
Abilities
As the hero comes from the shop.
Armor break
Grant 4 armor to self
Hurt
Grant +1 Stamina to two random allies
Passives
.1 — a random passive. Abilities unchanged. Stats so far: +1–2 ATK, +3–6 HP.
Armor break
Grant 4 armor to self
Hurt
Grant +1 Stamina to two random allies
Passives
BodyguardTakes all attack damage aimed at the ally directly behind it
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.2 — every ability improves its target (authored for this hero). Stats so far: +2–4 ATK, +6–12 HP.
Armor breakchanged
Grant 4 armor to the allies in front and behind
Hurtchanged
Grant +1 Stamina to three random allies
Passives
BodyguardTakes all attack damage aimed at the ally directly behind it
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.3 — every triggered ability grows by half of its own number. Stats so far: +3–6 ATK, +9–18 HP.
Armor breakchanged
Grant 6 armor to the allies in front and behind
Hurtchanged
Grant +2 Stamina to three random allies
Passives
BodyguardTakes all attack damage aimed at the ally directly behind it
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.4 — every ability improves its scaler (authored for this hero). Stats so far: +4–8 ATK, +12–24 HP.
Armor breakchanged
Grant 6 armor to the allies in front and behind for each armored ally
Hurtchanged
Grant +2 Stamina to three random allies for each different species you control
Passives
BodyguardTakes all attack damage aimed at the ally directly behind it
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)