Human · Tier: 4
Hollis Crane
Hollis Crane is a Tier 4 assassin hero of the Human species. Attacks the enemy at the front of the line.
Abilities
As the hero comes from the shop.
Attack
Grant +3 Max HP to the ally in front until the end of combat for each different species you control
Passives
.1 — a random passive. Abilities unchanged. Stats so far: +1–2 ATK, +3–6 HP.
Attack
Grant +3 Max HP to the ally in front until the end of combat for each different species you control
Passives
HastePerform an attack at the start of battle
CleaveEvery weapon attack also hits the enemy behind the target for 25%
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.2 — every ability improves its target (authored for this hero). Stats so far: +2–4 ATK, +6–12 HP.
Attackchanged
Grant +3 Max HP to the allies in front and behind until the end of combat for each different species you control
Passives
HastePerform an attack at the start of battle
CleaveEvery weapon attack also hits the enemy behind the target for 25%
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.3 — every triggered ability grows by half of its own number. Stats so far: +3–6 ATK, +9–18 HP.
Attackchanged
Grant +5 Max HP to the allies in front and behind until the end of combat for each different species you control
Passives
HastePerform an attack at the start of battle
CleaveEvery weapon attack also hits the enemy behind the target for 25%
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.4 — every ability improves its scaler (authored for this hero). Stats so far: +4–8 ATK, +12–24 HP.
Attackchanged
Grant +5 Max HP to the allies in front and behind until the end of combat for each Human you control
Passives
HastePerform an attack at the start of battle
CleaveEvery weapon attack also hits the enemy behind the target for 25%
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)